Model Pembelajaran Inovatif dalam Kurikulum 2013

Agar pembelajaran bisa efektif dan menyenangkan maka perlu adanya perubahan cara mengajar dari model pembelajaran tradisional menuju pembelajaran inovatif. Caranya adalah dengan melibatkan siswa secara aktif, bukan menjadikannya sebagai objek. Pembelajaran tidak berpusat pada guru, tetapi pada siswa. 
Adapun Metode yang digunakan bukan lagi yang beraifat monoton tapi bersifat fleksibel dan dinamis sehungga dapat memenuhi kebutuhan siswa secara keseluruhan.
Bayangkan kalau seorang guru menggunakan model pembelajaran yang berfariasi, siswa akan selalu penasaran karena pengalaman yang berbeda selalu didapatkan pada setiap minggunya.
Berikut Model pembelajaran Inovatif dalam Kurikulum 2013

1. Active Debate
2. Artikulasi
3. Auditory, Intelectuality, Repetition
4. Bamboo Dancing
5. Circuit Learning
6. Complete Sentence
7. Concept Sentence
8. Connecting, Organizing, Reflecting, Extending
9. Contextual, Teaching and Learning
10. Cooperative Learning
11. Cooperative Scripts
12. Cooperative Integrated, Reading and Composition
13. Course Review Horay
14. Creative Problem Solving
15. Cycle Learning
16. Demonstration
17. Direct Instruction
18. Diskursus Multy Reprecentacy
19. Double Loop Problem Solving
20. Dramatic Learning
21. Example Non Examples
22. Explicit Instruction
23. Generatif
24. Group Investigation
25. Habit Forming
26. Improve
27. Inkuiri
28. Inside Outside Circle
29. Jigsaw
30. Kumon
31. Logan Avenu Problem Solving
32. Make A Match
33. Meaningful Instructional Design
34. Mean-Ends Analysis
35. Mind Mapping
36. Numbered Head Together
37. Open Ended Problems
38. Outbound
39. Pair Checks
40. Picture And Picture
41. Problem Promting
42. Problem Base Learning
43. Problem Posing
44. Problem Solving
45. Quantum
46. Realistic Mathematics Education
47. Reciprocal Teaching
48. Reward And Punishment
49. Role Playing
50. Scientific
51. Scramble
52. Simulasi
53. Snowball Throwing
54. Somatic, Auditory, Visualization, Intelectuality
55. Student Facilitator And Explaining
56. Student Teams Achievement Division
57. Superitem
58. Survey, Question, Read, Reflect, Recite, Review
59. Take And Give
60. Talking Stick
61. Team Assited Individually
62. Teams Games Tournament
63. Thingk Pair Share
64. Think Talk Write
65. Time Token
66. Treffinger
67. Two Stay-Two Stray
68. Visualization, Auditory, Kinestetic

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